Wandering romantic half-elven musician
Class: Bard 3
Languages: Common, Elven, Draconic, Celestial, Gnomish
Strength: 11 (+ 0)
Dexterity: 16 (+ 3)
Constitution: 16 (+ 3)
Intelligence: 16 (+ 3)
Wisdom: 14 (+ 2)
Charisma: 18 (+ 4)
AC: 15 (12 armor, + 3 Dex)
Initiative: + 3
Proficiency Bonus: + 2
Racial Features (Half-Elf)
Advantage on saves vs Charm
Immunity to magical Sleep
Proficiencies: Perception, Performance
Background Features (Acolyte)
Proficiencies: Insight, Religion
Feature: Shelter of the Faithful
Class Features (Bard)
Proficiencies: Light armor, Simple weapons, hand crossbows, rapiers, longswords, shortswords, three musical instruments [Tambourine, Zither, Electric Guitar], any three skills
Features: Spellcasting, Bardic Inspiration [d6], [Cha Mod]/long rest
Jack of All Trades: 1/2 proficiency bonus to any nonproficient skill checks.
Song of Rest: +d6 to any healing received during a short rest.
Cutting Words: Expend Bardic Inspiration as reaction to impose die as penalty on attack roll, ability check, or damage roll an enemy makes.
Acrobatics (Dex) +5
Athletics (Str) +4
Deception (Cha) +6
Insight (Wis) +4
Perception (Wis) +4
Performance (Cha) +6
Persuasion (Cha) +6
Religion (Int) +5
Sleight of Hand (Dex) +5
Stealth (Dex) +7
Studded Leather Armor [+35g], dagger
Holy symbol [relic from her past]
Minor Illusion: Create a sound or image; sound volume from whisper to scream, image up to a 5’ cube, which does not create sound, light, smell or another sensory effect; physical interaction disproves it, as do Intelligence [Investigation] actions taken against spell DC
Demoralizing Analysis: Commenting upon the flaws in an opponent’s plan, style, or abilities, her words instill crippling doubt, forcing a Wis save vs d4 psychic damage and disadvantage on next attack roll.
—1st Level [2/day]
Dissonant Whispers: Wis save or take 3d6 Psychic, and forced to use Reaction to flee at max speed. Successful save halves damage, negates reaction.
Cure Wounds: Cure d8 damage, +1d8 per higher spell level.
Faerie Fire ©: Outlines all objects and creatures [Dex negates] in a 20’ cube within 60’, negating benefits of invisibility and granting advantage on attacks.
Sleep: Put to sleep 5d8 HP of creatures in a 20’ radius for 1 minute, from weakest to strongest.
Orphaned and raised in a shrine to a wise guru from centuries before, she might have been nothing more than an attendant had the shrine not been attacked, pillaged by bandit raiders and desecrated. In her escape she took a relic with her for safekeeping, a small golden statuette; she painted over it to keep its’ value hidden, preserving it as a treasured memento of her time among the maidens in the shrine.
1) Perform impressively for a noble audience
2) Stop, prevent, or delay a major conflict with music
3) Pursue a magical / artifact musical instrument