Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields, Vehicles (Land), Dice
Race/Subrace: Elf [Wood Elf]
Base speed 35 feet
Mask of the Wild: You can attempt to hide even when only lightly obscured by natural phenomena.
Feat: Mobile (Replaces Elf Weapon Training)
Natural Explorer: Forest
Double proficiency bonus when making a skill check related to your favored terrain.
Difficult terrain doesn’t impede group’s travel
Your group can’t become lost except by magical means
You are always considered alert to danger.
Move stealthily at normal pace when alone.
Double the amount of food found when foraging.
While tracking, other creatures, you also learn their exact number, sizes and how long ago they passed through the area.
Favored Enemy: Humans, Elves
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Background Stuff Goes here
Fighting Style: Archery (+2 Bonus to Attack Rolls)
Animal Companion: ???
Speak With Animals
Languages: Common, Elvish, Sylvan
Money: 33gp, 97sp, 83cp
37 Arrows / Quiver
10 days rations
50 feet hempen rope
Chalk (12 pieces)
Modest Lifestyle [30 days]
Shirin Najafi was born fifth daughter of the Najafi line, a family of gardeners in the service of the Queen herself, responsible for continued growth of Ra-Zehman. Without the druidic talent of her parents and siblings, Shirin was found at a young age to display an aptitude for survival, often vanishing for days at a time into the wilder areas of the Hanging Gardens.
Sharp-eyed and sharp-tongued, Shirin’s physical prowess saw her selected for a scout’s apprenticeship early on in life, and her education consisted both of the woodsmans trade and learning to put her ever-troublesome perception to use as an archer.
She was still in her apprenticeship when The Nameless King of Caizhen laid siege to the city, and with her master killed in the seige, Shirin went to the front lines, angry and bitter. This would lead to a curious camraderie with a once-human King of Aravelle, and by the end of the war, her bitter rage had been tempered to simple cynicism.
With her return from the war, Shirin’s training was deemed complete enough to make her one of the Elven Guides, responsible for combing the wildlands and growth near the edges of elven lands, preventing human settlements from getting into trouble they couldn’t get back out of, and guiding those deemed trustworthy into Ra-Zehman. Shirin’s sharp tongue, however, hadn’t been tempered by the years spent with human soldiers, and in what would seem the span of a breath to her, she was accidentally telling the Thirteenth Princess exactly what she thought of the idea of elvenkind’s supposed natural superiority.
She’d have said it if she’d known, to be clear. But with a little less swearing peppered in.
Thus in danger of a duel being called on her, Shirin was immediately assigned to watch over the young Prince of Aravel, with the intention to eventually bring him to Ra-Zehman.